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Dysmantle gas mask
Dysmantle gas mask






dysmantle gas mask
  1. Dysmantle gas mask how to#
  2. Dysmantle gas mask upgrade#
  3. Dysmantle gas mask full#

Speaking of the building mechanics, can you talk about what role they have in the larger gameplay loop and what impact these will have on progression?

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We want it to be simpler to use than the full blown level editor we’re using."

Dysmantle gas mask how to#

"We haven’t yet solved how to make a neat interface for building whole houses (walls, floors, doors) for example, so that feature will not likely be included, and definitely not in the Early Access version. We want it to be simpler to use than the full blown level editor we’re using. We haven’t yet solved how to make a neat interface for building whole houses (walls, floors, doors) for example, so that feature will not likely be included, and definitely not in the Early Access version. For example, we don’t have conveyor belts which would be used to transport materials to new locations for further processing like some more building focused games. We’re still considering how far we’re going to expand this aspect though. Sleeping enables you to pass time, but will also give you well-rested bonuses for a few hours.īuilding is still somewhat work in progress, but it’s roughly divided into two categories: useful machines (like a material refinery) and aesthetic things (like furniture). Some of the recipes are items (tools/weapons, special items, trinkets, headgear, outfits), and some are general feature upgrades such as the sleeping bag, which allows you to sleep at campfires.

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There are lots of recipes to craft and upgrade as the destroy-gather-craft loop is one of the core aspects. How extensive are Dysmantle’s crafting and building mechanics? There are also some mechanical threats, which are wielding more traditional arsenal or weapons. It’s not as subtle as in many zombie apocalypse settings, so you will be fighting (and avoiding) all sorts of different creatures. Most of the organic (meaning non-mechanic) enemies are ex people and ex animals that have been corrupted with the root cause that led to the end of the world. Dysmantle is not a fighting game though, so fighting is only one aspect in the game. They will come in different sizes and have different abilities. With its post-apocalypse setting, can you tell us about Dysmantle’s approach to enemy design and variety? Can players expect to come across various different kinds of foes? The destructible objects may also block your paths in some occasions, so you need to get stronger and get better tools to expand your reach. You can’t break all the things at start though – you must build the right tools. The destruction yields resources which you can use to craft stuff.

dysmantle gas mask

This is an important part of the gameplay. There’s also the mentioned fantasy-like twist which has also affected the tech development of things on the island.ĭysmantle’s promises of destructible objects is an intriguing one- how much will the play into various facets of the gameplay? It’s not even the year 2000 yet when the game starts, so most of the tech on the island is quite old fashioned. The player starts unraveling all this when the protagonist is finally running out of food and supplies and has to resurface. The basic setting is that something has happened, and the protagonist has been living in an underground shelter for several years. It will be a happier post-apocalypse in some ways though, and we will be adding in even some fantasy-like elements to the traditional post-apocalyptic mix. We would like to keep this as a mystery for the most part. What can you tell us about the post-apocalyptic setting of Dysmantle and how players will come to find themselves in this situation? The basic setting is that something has happened, and the protagonist has been living in an underground shelter for several years." "It will be a happier post-apocalypse in some ways though, and we will be adding in even some fantasy-like elements to the traditional post-apocalyptic mix. You can read our interview with 10tons co-founder Sampo Töyssy below. With the right execution, the ideas of Dysmantle have the potential to coalesce into something really interesting, and so, curious about the game as we are, we recently sent across some of our questions about it to its developers. You ascend from your underground shelter after long years and enter a dangerous world, and crafting, hunting, and surviving will be key to ensuring that you make it against the forces that threaten you. As an open-ended post-apocalyptic action-RPG, 10tons’ upcoming Dysmantle certainly has a premise that sounds interesting right off the bat.








Dysmantle gas mask